GOAL

Gamification in healthcare. The project will deliver a platform to foster an ecosystem of games and applications that help people stay motivated to lead socially engaged, physically and cognitively active lifestyles

Funding Program: H2020
Total Budget: 992.000 EUR
Project Officer: Sofoklis Kyriazakos
Start: 01/11/2017
Finish: 30/04/2019
Involved Universities / Businesses:
AARHUS UNIVERSITY, DENMARK
RESEARCH AND EDUCATION LABORATORY IN INFORMATION TECHNOLOGIES, GREECE
NUROGAMES GMBH, GERMANY
ROESSINGH RESEARCH AND DEVELOPMENT BV, NETHERLANDS

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